Spherica · 2 min read
Deep-dive on sound
A simple task in Linear — "Find sounds for game" — turned into a week-long rabbit hole of sound libraries, licensing and YouTube Content ID.
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Games
From Unreal Engine 5 to 7 MHz of Motorola 68000, here is what is on the workbench right now.
Aliens descend, each carrying a sum. Work out the answer, lock on, and fire. A 3D arcade reimagining of a times-tables shooter from the BBC Micro era.
Spherica began as a memory of a 5.25" floppy labelled simply “Multi”: a classroom game on the BBC Micro Model B where descending invaders could only be destroyed by typing the right answer.
Nearly forty years on, it is being rebuilt in Unreal Engine 5: a rotating missile turret, Niagara-powered laser fire, layered sound design and a lot of explosions. It is probably a bit much for the times tables.
Spherica dev log
Spherica · 2 min read
A simple task in Linear — "Find sounds for game" — turned into a week-long rabbit hole of sound libraries, licensing and YouTube Content ID.
Read entry
Spherica · 1 min read
My first foray into building a Niagara particle system from scratch — laser bursts from descending aliens, with a second emitter for impact debris.
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Spherica · 1 min read
Welcome to Alexandra Interactive — and to our first project, a 3D reimagining of a times-tables shooter I played on the BBC Micro at primary school.
Read entryA brand-new title for real Commodore hardware: PAL 320×256, copper lists, hardware sprites and a 12-bit palette.
The Amiga is still one of the best machines ever made for games. Our first Amiga title is in pre-production, targeting the A500 and enhanced for the A1200.
The studio logo already has an Amiga boot sequence, in 16 and 32 colours for OCS and 256 colours for AGA.
Early experiments on the ZX Spectrum Next: hardware sprites, Layer 2 colour and a Z80 at 28 MHz.
The Next gives modern 8-bit hardware a lot of room to work with. We are prototyping small ideas to see what suits it best.