Skip to content

Studio

Great games build brighter worlds

Alexandra Interactive is an independent game studio. We make bright, curious games for modern engines and for the classic machines that started it all.

A cosy studio desk at night with a vintage computer, a modern monitor showing a game engine and a small robot

Our story

Games for curious minds

It started with a 5.25" floppy disk and a handwritten label. A classroom game on the BBC Micro turned times tables into an alien invasion, and it was some of the most fun learning we ever had.

That mix of playfulness and cleverness still drives us. We build games that are easy to pick up and rewarding to master. They are polished enough for the AA crowd and personal enough for the indie crowd.

We also love the hardware that shaped us. Alongside Unreal Engine 5, we are making new games for the Commodore Amiga and experimenting on the ZX Spectrum Next.

What we value

Our values

Save points

The story so far

  1. c. 1986

    A primary-school classroom, a BBC Micro Model B, and a floppy labelled “Multi”. The first spark.

  2. 2024

    Alexandra Interactive launches with Spherica, a times-tables shooter rebuilt in Unreal Engine 5.

  3. 2026

    A new look, and development begins for the Commodore Amiga, with the ZX Spectrum Next on the horizon.

Alexandra Interactive

Want to follow along as the games take shape? The journal is the best place to start.

Read the journal