Studio
Great games build brighter worlds
Alexandra Interactive is an independent game studio. We make bright, curious games for modern engines and for the classic machines that started it all.
Our story
Games for curious minds
It started with a 5.25" floppy disk and a handwritten label. A classroom game on the BBC Micro turned times tables into an alien invasion, and it was some of the most fun learning we ever had.
That mix of playfulness and cleverness still drives us. We build games that are easy to pick up and rewarding to master. They are polished enough for the AA crowd and personal enough for the indie crowd.
We also love the hardware that shaped us. Alongside Unreal Engine 5, we are making new games for the Commodore Amiga and experimenting on the ZX Spectrum Next.
What we value
Our values
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Creativity
Every game starts with a spark and a sketchbook, not a spreadsheet.
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Ambition
Small studio, big worlds. Indie heart, AA polish.
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Community
We build in the open and share what we learn along the way.
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Longevity
Games that hold up, on hardware from 1985 to the latest.
Save points
The story so far
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c. 1986
A primary-school classroom, a BBC Micro Model B, and a floppy labelled “Multi”. The first spark.
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2024
Alexandra Interactive launches with Spherica, a times-tables shooter rebuilt in Unreal Engine 5.
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2026
A new look, and development begins for the Commodore Amiga, with the ZX Spectrum Next on the horizon.
Want to follow along as the games take shape? The journal is the best place to start.
Read the journal